/* Native original frame is available before the first pointermove gives coordinates. */
html.game-cursor-enabled, html.game-cursor-enabled body,
html.game-cursor-enabled #world, html.game-cursor-enabled button:not(:disabled):not([aria-disabled='true' i]):not([inert]):not([inert] *):not([aria-disabled='true' i] *):not(.mob-hit):not(.character-drag):not([draggable='true']),
html.game-cursor-enabled .classic-menu { cursor:url('/ui/cursors/normal-ani-0-0.png?v=935cc4f5e46ad2cc') 0 0,default; }
html.game-cursor-enabled .classic-menu button:not(:disabled):not([aria-disabled='true' i]):not([inert]):not([inert] *):not([aria-disabled='true' i] *):not([draggable='true']):not(.character-drag):not(.character-title):not(.drag-handle) { cursor:url('/ui/cursors/button-cur-0-0.png?v=b735f6576104cc24') 0 0,default; }
html.game-cursor-enabled .npc-actor:not(:disabled) { cursor:url('/ui/cursors/npc-ani-0-0.png?v=935cc4f5e46ad2cc') 0 0,default; }
html.game-cursor-enabled .ground-drop { cursor:url('/ui/cursors/pickup-ani-0-0.png?v=60343667a3517834') 2 3,default; }
html.game-cursor-overlay, html.game-cursor-overlay * { cursor:none !important; }
#game-cursor { position:fixed; z-index:2147483647; top:0; left:0; margin:0; padding:0; border:0; pointer-events:none; user-select:none; max-width:none; image-rendering:auto; }
#game-cursor[hidden] { display:none; }
